Bluffing & clues, around a table
The Impostor
An SG team heads out on a mission with a code word. But an impostor has slipped into the ranks without getting the briefing. Clue by clue, they have to blend in; it's up to you to unmask them before they crack the secret. One phone, zero connection.
How many agents around the table?
Impostors
Two impostors from 7 players up.
5 agents, 1 impostor. Everyone else knows the code word.
How to play
🗂️
The briefing
The phone gets passed around. Each agent secretly sees the mission's code word and its category. One agent, the impostor, only gets the category: they'll have to fake it.
💬
The clues
Taking turns, each of you gives a single word to prove you know the code word, without giving too much away. Too vague, and you look suspicious. Too specific, and the impostor figures it out and steals the game.
⚖️
The vote
After a round or two, the base debates and points fingers. If the impostor gets unmasked, they still have one shot: guess the code word and snatch the win anyway.
The categories
The code word comes from one of these families, all drawn from the saga.
Loosely inspired by classic impostor party games, dressed up in Stargate colors.
